

she's an island hopper intel gatherer for dds when they are trying to cap and the salvo is range is 16.4k from memory as opposed to 21 for moskva with lengendary mod.the salvo arc is high and floaty so perfect for being behind an island but poor when out in the open trying to hit fast moving enemy (like kleber). she hits so hard and is so accurate even at distance and can take the hits when angled but show those cheeks and youll get slapped. she is known as a cruiser killer but in reality she kills all, even citadel kills on bbs with in 12k my last game was 6 kills with 2 dds at 12k + distance a cv and bbs. when you do go between the islands is when the radar comes handy you can tank a little when scraping island but dont rely on this as lack of angling means paddling to the extreme. detectablity is high so being on the move is best as the citadel is easy to penetrate. Moskva is quite different from its predecesors, the salvo arc is low and fast. You have until 15:00 (UTC+8) to experiment with Captain Skills. Good torpedo firing arcs with decent range and reload.Ĭommander: PT, AR, Super, CE (10 pts). Takao: Slow reload but very effective guns.Upgrades: MA1, SR1 (DC1 if you don't have coal upgrade), AS1, DC2, CS1, AUX2.Ĭommander: PT, AR, Super, CE (10 pts). Fast reload guns with USN signature shell arcs. Upgrades: MA1, SR1 (DC1 if you don't have coal upgrade), MB2, SG1, CS1, MB3.Ĭommander: PT, AR, Super, CE (10 pts). The turning circle is large with a middling rudder shift time. The Moskva is very slow to accelerate and decelerate. Moskva: Quite strong when played bow on (for a cruiser).Here are a few information points with Upgrades and Commander Skills. I don't have a lot of experience in these ships.
